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Fixes Nuke failing to detonate #5338

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merged 2 commits into from
Dec 31, 2023
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@fira fira commented Dec 29, 2023

About the pull request

Under very specific circumstances (seen 2x or more on live), the nuke broken logic of checking eligbile mobs for explosion will cause it to crash completely and fail to detonate. The problem is primarily the loc check at top, which is not a sufficient safeguard.

Also moves the explosion delay so that people die when the nuke explode and not before...

Testing Photographs and Procedure

Spawn in nuke and testers, safety off, proccall explode

Changelog

🆑
fix: Fixed Nuke failing to detonate under specific circumstances. It may involve a little rodent.
fix: Nuke explosion will now kill mobs on its actual explosion rather than at the start of the cinematic sequence.
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Dec 29, 2023
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@Drulikar Drulikar left a comment

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Code looks fine and looks like it still works, but I am unable to reproduce the issue on master.

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Was able to reproduce and confirm it works.

@Drulikar Drulikar added this pull request to the merge queue Dec 31, 2023
Merged via the queue into cmss13-devs:master with commit 1f63e72 Dec 31, 2023
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cm13-github added a commit that referenced this pull request Dec 31, 2023
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2 participants